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New Resources   Information to help support your classroom teaching covering a range of topical issues about school life. There are ideas to help you manage your classroom and inspiration to help bring your lessons alive for the children.

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Resources Digit Games
Resource Preview You can develop the children's awareness and understanding of the place value of digits in a number by getting them to play games to use concrete, pictorial and abstract skills. The games can help the children match digits to their place value in thousands, hundreds, tens and ones.

The class can also devise their own number place value games by changing the formats of popular games. The children can share their games with pupils in a younger age group to teach them about the place value of digits in a number based on matching objectives in the National Curriculum.

Digit Draughts
Get the children to use the format of a popular game to teach them how different thousands, hundreds, tens and ones can be combined to make a number. Set up the game by sticking labels on the top of the draughts counters to show place value in thousands, hundreds, tens and ones such as 3000, 400, 50 and 7. The children can then play the game in the traditional way by jumping over the other player's draughts to collect as many as possible. When the board has been cleared then the winner is the children who can combine the thousands, hundreds, tens and ones to make the highest number. Provide the players with a place value chart which they can use to organise the draughts to build different numbers to match the captured thousands, hundreds, tens and ones.

Digits and Ladders
Get the children to play a traditional game of snakes and ladders to develop their abilities in combining thousands, hundreds, tens and ones to make different numbers. As preparation for this game, the class need to make some cards showing numbers of thousands, hundreds, tens and ones. When playing the game the children can collect one of the cards when landing and going up a ladder. They can also lose one of their cards when landing on and going down a snake. The winner is the child at the end of the game who can make the biggest number using the place value cards that they have collected throughout the game.

Ludo Digits
The class can also develop their understanding of the place value of digits in a number by using the traditional game of Ludo. Instead of the game pieces the children will need to move a set of cards containing a number of thousands, hundreds, tens and ones around the board to try and reach home without getting caught. If one of the children's cards are caught by another player then the card is discarded and they will need to start the game again using a new card. The winner is the child at the end of the game who has moved the thousands, hundreds, tens and ones cards to make the biggest number.

Digit Memory
As preparation for this game, the children will need to make some cards showing numbers of thousands, hundreds, tens and ones. The cards will then need to be placed face down on the table. The children can then take it in turns to turn over sets of four cards to build different numbers. They can only keep the cards if they have turned over a set of one thousands, one hundreds, one tens and one ones cards otherwise the cards need to be turned face down again. The winner is the child at the end of the game who has collected the most numbers.

Resource Preview Number Facts
Identify true and false facts about the properties of numbers

Recommended Teaching Group: Year 1/2

     Resource Preview Number Spinners
Select multiples of ten that can be added to numbers to explore changes to place value

Recommended Teaching Group: Year 5/6





   
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